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Mr Sakamoto
mr sakamoto














Lawrence - version 2020Ryuichi.Atsuhiko Sakamoto is a Senior Managing Director in the Private Equity Group and is based in Tokyo. It's the group dedicated to creating a new experience on the Wii for Metroid, creating the ultimate *Metroid *experience.The greatest works from mastermind composer Ryuichi Sakamoto. Sakamoto: You might have seen on the trailer that it says "Project M Presents." This conversation, the collaboration between Tecmo and Nintendo, is Project M. Her true name is unknown, as the word 'Hakase' simply means 'Professor', but her surname’s known to be 'Shinonome.' She loves sharks and snacks, and constantly modifies Nano Shinonome, whom she created, to add strange and unusual functions such as a machine gun right hand and a swiss roll. Hakase is a young scientist, who despite her outstanding intelligence, still reflects her age.

mr sakamoto

The goal in creating *Metroid Prime *was to create the ultimate first-person adventure, and I do think that Retro was able to do that. _Sakamoto: _You might be aware of this, but I actually wasn't that involved in the development of the Prime series. Sakamoto found a particular appeal in electronic music, later experimenting with a. Over the last three decades he has worked on numerous collaborative, solo- and film albums, winning numerous awards for his contributions to the world music industry.

Community content is available under CC-BY-SA unless otherwise noted. So I think my take on this project is quite a bit different than Retro's.Ju Sakamoto is a famous singer and the best friend of Yamabuki Suou. And the story I want to tell with Other M can't be achieved with that approach.

The story will play a big part. One of my goals is to present Samus as an appealing human character, and that involves explaining a little bit about what happened in her past as well as the characters that influenced her. 1 Wired.com: So, then, what is your vision of the ultimate Metroid game?_Sakamoto: _Within the greater Metroid series, the Other M story will tie together the stories that took place in Super Metroid and Metroid Fusion.

mr sakamoto

Sakamoto hasn't had, hadn't thought of. As part of that, I feel it's also my responsibility to bring up new suggestions, new ideas, new concepts that maybe Mr. I'm a fan of the Metroid series, but even being able to sit here and participate in an interview with people from Nintendo is a dream for me.Wired.com: So what do you bring to the project, getting to work on a Metroid game? What are you putting in the game?Hayashi: I feel it's my responsibility to not only meet and exceed the desires and hopes of the existing Metroid series fans, but also to even just have one more player play.

One can't exist without the other, it's very collaborative.Sakamoto: I also feel very fortunate that Mr. If you think about the "three pieces" that Nintendo, Team Ninja, and D-Rockets contribute to make this larger Project M, you can think of it as Team Ninja making the body, and Nintendo making the bloodflow of that body, and D-Rockets supplying the emotion that brings that body to life. So we have a long-standing relationship. Kitaura have worked on several pre-rendered movies in the games that Team Ninja has developed. Kitaura done in the past?_Hayashi: _D-Rockets and Mr.

Sakamoto said earlier, it's our goal not just to make a game that appeals to Metroid fans or fans of Team Ninja games. We're working as part of this larger group, and so as Mr. Can Team Ninja make a game that doesn't just kick you in the face with difficulty at every minute?Hayashi: It's not our goal to make a Team Ninja version of Metroid. Kitaura who really went to that extra effort of really making sure that they understood and reassuring me that they could bring that back to life._Wired.com: _Team Ninja's games are really hard, but Metroid games have a gentler difficulty curve.

So it's not true, then, you can in fact make two Metroid games at once.Sakamoto: (laughs) I guess I have to be careful how I answer that question. I'm hoping to tie the Super Metroid and Fusion stories together, and until I do that I can't think about what happens after Fusion, but if the concept does come to me I'd like to continue the story and see how far it can go.Wired.com: Have you been making games on Wario Ware: DIY?Sakamoto: I created one that's been distributed.Wired.com: Oh, right, I downloaded it! It's a Metroid game. In terms of the Metroid series stories that I've told, the games that I've been involved in, I started with the NES Metroid and took it through Fusion. But I'm not directly involved with the Prime games. So my approach is one that - given that my understanding of the* Metroid* universe is being this beautiful experience - my responsibility is to stay true to that.Wired.com: What about the rest of the *Metroid *series? Will there be another Prime game? Will the handheld games continue on DS?Sakamoto: With regards to the Prime series, if the team at Retro comes up with an idea that does bring a sequel to the series to fruition, I by all means encourage them to do that. While I have experience being a member of this Team Ninja group, I also think it's a combination of my experiences and my own personality that will result not in something that I can explain in words, but that is ultimately made evident through the games that I develop.Wired.com: What's it like working on Wii versus Xbox 360? Team Ninja has a reputation for high-quality graphics, what's it like shifting hardware?_Hayashi: _I think within the entire Nintendo universe, that I have a responsibility to make Metroid the most beautiful, not only in terms of its graphics but also its game design.

mr sakamoto